
Silverlight for Xbox
Microsoft’s recently announced Xbox LIVE TV service is powered by the company’s Silverlight technology.
The software giant announced its Xbox LIVE TV offerings earlier this week but remained quiet on the technology powering the implementations. WinRumors understands the service is powered by Silverlight. Microsoft has forked off the Windows Phone 7 stack and enhanced it for Xbox, Kinect voice and gesture support. The name of the project is “Lakeview”. Gigaom has some details on the project, indicating that Microsoft’s partners are not using the Smooth Streaming feature of Silverlight for video delivery, but have opted to use H.264-encoded video with Apple’s HTTP Live Streaming (HLS) service.
According to sources familiar with project Lakeview, content partners had around 20 developer partners to choose from who write the apps in a custom version of Silverlight. Some of the Xbox LIVE TV applications are running on the “Lakeview” platform whilst others are using Silverlight 3. Gigaom reports that Microsoft is making additions and changes to Lakeview’s capabilities on a regular basis, causing content providers to update and re-test their applications. Microsoft is believed to be working on enhancing Lakeview to allow third-party developers to build their own apps for Xbox 360.
Microsoft has been preparing Silverlight on the Xbox for at least a year. The company was expected to announce the support at the MIX11 developers conference earlier this year. It’s not clear when Microsoft will officially unveil Silverlight in the Xbox, but the firm may wait until the platform is stable and complete. Extending Silverlight into the Xbox market will allow Microsoft to create unique opportunities for application developers. One source, who wishes to remain anonymous, hinted previously to WinRumors that the company may be planning to create its own application Marketplace that would see developers scale their Windows Phone applications over to the big screen Xbox experience. Microsoft’s Xbox dashboard unveiling at E3 earlier this year seems to back that up.